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AI Insights · Timothy · April 2024

Top 5 City Building Games on iOS in Austria: Q1 2024 Performance

Discover the performance of the top 5 city-building games on iOS in Austria for Q1 2024, including trends in downloads, revenue, and active users.

Top 5 City Building Games on iOS in Austria: Q1 2024 Performance

In the first quarter of 2024, the top 5 city-building games on iOS in Austria demonstrated varied performance across weekly downloads, revenue, and active users. Let's delve into the specifics for each game.

Isekai:Slow Life from Mars Era Limited saw its weekly revenue peak at around $8.7K by the end of January, followed by a gradual decrease, ending the quarter at approximately $4.3K. Weekly downloads started at 181 and experienced a slight decline, wrapping up Q1 with 83 downloads. The game's weekly active users showed a consistent trend, fluctuating between 800 and 970 throughout the quarter.

SimCity BuildIt by Electronic Arts had a notable increase in weekly revenue, reaching $3.7K in early February, and maintaining a steady range of around $2.2K to $3.2K for the rest of the quarter. Weekly downloads were highest at 359 in mid-February but saw a decline towards the end, closing the quarter at 109. The active user count remained robust, peaking at 3.6K mid-quarter and ending at 2.8K.

Puzzles & Chaos: Frozen Castle from BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED showed an upward trend in revenue, starting at $1.2K in early January and peaking at $2.5K mid-March. Downloads were relatively stable, with a high of 299 in mid-January, declining slightly to 131 by the end of March. Active users steadily increased from 332 to 444 in January, then stabilized around 310 to 325 for the remaining quarter.

The Simpsons™: Tapped Out, another title from Electronic Arts, experienced varied revenue, with a significant peak at $2.3K at the end of January and another spike at $2.3K in late March. Downloads fluctuated, starting at 149 and ending at 168. Active users ranged from 2.6K to 3.2K, showing a stable user base throughout the quarter.

Lastly, Merge County® by Microfun Limited had consistent but modest revenue, peaking at $788 in early January and maintaining around $600 to $700 for the rest of the quarter. Downloads were low, with a peak of 91 in mid-March, and active users ranged from 107 to 182, showing a slight increase towards the end of the quarter.

For more detailed insights and data on these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024